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Showing posts with label Animations Amaze. Show all posts
Showing posts with label Animations Amaze. Show all posts

Jul 3, 2013

Says the confetti girl, “Have some candy!”

It is just chance that this is July - the birth month for Simi, the “confetti girl” - and it was on the 1st day of this month that I happened to see the animated film ‘Wreck It Ralph’. Just a few minutes into Wreck It Ralph, I was drawn into the familiar tale of how characters even as those as far-removed from us as the pixilated people from video game are moved by the all-too human emotions of an alienated sense of duty, rejection, isolation, and the cycle of impulsive, ill-advised actions which sometimes precipitate when it is the very nature of the duty which causes that seclusion.

As plots go, this film does not break new ground. We have after all, seen how outcast and misunderstood characters like the hunchback Igor in Igor (2008), the villainous Megamind in the eponymous Megamind (2010) and not to forget, that lovable green monster Shrek, all strive to escape from the caricatured roles which someone else has scripted for them, in order to gain just that little bit of love, acceptance and friendship which has always been denied. Yet it is not the plot itself which delighted me, but the imaginatively-written characters which populate the arcade-style video games, the humour, and the poignancy and honesty in feelings which often laced such humour. This film follows Ralph – a ham-fisted bulldozer of a man in a game called ‘Fix It Felix’ who is forever fated to rain down blows on an apartment building (Niceland) and terrorise its residents, an unhappy state which the handyman Felix soon remedies with the help of his magical golden hammer. Every successful game of ‘Fix It Felix’ concludes with the same fixture – Felix gets feted and awarded with a medal for a job well done while the residents unceremoniously throw Ralph down from the terrace to a muddy puddle on the ground below. To add insult to injury, Ralph is left to dwell in the neighbouring dump from where he sees the colourful and happy lives of the Niceland’s residents. It is this sad state of things that Ralph seeks to turn around.



Ralph quickly comes to the conclusion (erroneous!) that what he lacks is a gold medal just like Felix, which would propel him into the high league. And so starts his journey to a game ‘Hero’s Duty’ which awards a gold medal to its victorious warriors, and onto an ill-managed starship crash into a racing game called ‘Sugar Rush’ with a candy landscape and an absolutely saccharine little girl, Vanellope (voiced so endearingly by Sarah Silverman). It is the chemistry between the mischievous little Vanellope and the grumpy Ralph which is the highlight. In an obvious parallel with Ralph’s own state, Vanellope who is characterised as a game glitch is the resident outcast in ‘Sugar Rush’, mocked and left friendless by her own kind. In a predictable journey fighting vile cybugs and racing impossibly candy-coloured cars through an impossibly candy-themed racecourse and discovering the inherent spirit of friendship between them and a new sense of self-worth, we are treated to some insightful ideas.

It is these insights which bring me now to the life of our beloved friend, Simi. In a world where so many of us seem ill at ease with who we seem to be inside, and the struggles which we put up to re-define ourselves in a bid to win acceptance and love, Simi was the exception. Just like Sarah’s plummy-voiced Vanellope, Simi too conveyed that sweet naughtiness and that bold spirit to boot, of a girl who has her sights set high borne up by a sure sense of identity.

Whether it is Fix It Felix or Wreck It Ralph, I realise that just as we are defined by the jobs we do, we are also marked in a far deeper sense by the values we live by and the love and friendship we are able to share. Just like a zombie character in the game says, “Labels do not make you happy. Good, bad... you must love you.”


Here is wishing you a very happy coming birthday, Simi!